Flashmobs were interesting to me because I liked the collective creativeness of it all. The process of organizing a massive group of people who were all united in their desire to play a game of freeze or ninjas versus pirates was intriguing. Ones of particular interest were the ones involving little to no communication prior to the event. This is interesting because it illustrates how similar the human mind can think within a collective. For example, if I send out a massive text message or email to a group of unknown strangers, and tell them the vaguest details for a flashmob game of ninjas versus pirates, such as person A will be a pirate and person B will be a ninja, and tell them to meet me at a location, and then watch as these people, who come from different backgrounds and are of individual mindsets, suddenly all respond identically to the same vague orders, creating a hive mind of sorts.
The focus of my paer will based off the hive mind and its connection to technology. In terms of articeles that I would be referencing I could use Rheingold’s piece on flashmobs, the produsage article, Friendgame, and remediation
- hive mind; how technology connects to it
-how concept of writing has changed
- technology creates more autonomous learning
- how course readings changed your understanding/use of technology
-how technology changes personal connections
-flashmobs
-cyberbullying
-impact of technology on print generation
-technology impact on print world and why
No comments:
Post a Comment